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title: "Creating Properties"
canonical: "https://docs.rubiconwater.com/space/SM/2001011043/Creating%20Properties"
format: markdown
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> Macro (toc)

# About properties

A property is a landholding. It may be connected to the network if it uses water that is delivered by the network. A property must be created in the host database before it can be placed in the network. Use the Objects module or the Properties module to create a property.

Properties are related to outlets from which water may be supplied to the property. The relationship between a property and an outlet is called an authorisation.

A property may be removed from the network if it no longer uses water supplied by the network, however you cannot delete a property unless there are no historical orders for the property in the host database.

# Placing a property

## Recommendations

We recommend that you follow these guidelines when placing a property:

- Display the drawing grid and turn on the snapping function. See [https://rubiconwater.atlassian.net/wiki/spaces/SMNC/pages/2001010899](https://rubiconwater.atlassian.net/wiki/spaces/SMNC/pages/2001010899) for details.
- Place the property no closer than 1 grid cell from an outlet with the outlet between the property and the reach.

## Place a property on the network schematic

> ℹ️ **Note**
> ℹ️ 
> ℹ️ The Property Finder will only find properties that have not already been added to the network. You can see a list of these properties by choosing **View > Unplaced Objects** to display the Unplaced Objects list below the object palette. The Properties tab shows the unplaced properties.

1. In the Network Editor, select the type of property to add from the objects palette.
2. In the Property Finder, find the property that you want to add and click **OK**. The cursor changes to a crosshair with the icon that you are going to place.
3. Click on the canvas to place the property in the network schematic.

You can now connect the property to any associated outlets.

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